Sunday, February 10, 2013

Latest Hack Theoretical Framework

IDEO Design Process

As we have meet this year we will continue to refine the Beehive Hack Process.

Define the Challenge and Problem Stage
  • Brainstorm the issue, problems and challenges that will be addressed in the design process. Take the brainstorm and write a short design challenge paragraph.  
  • Use protocols with a peer group to refine the challenge paragraph.    
  • Evolve the paragraph into a one sentence design challenge.  
Discovery Stage
  • Sketch a timeline of project including all important dates.  
  • Gather Data from multiple perspectives including research, observation and investigation.  
  • Design challenge/problem is revisited and understood in greater depth using interpretations from observations notes.   
Interpretation Stage
  • Share stories and insights from observations as they begin to search for meaning from observation notes.  
  • Find meaning and patterns in the stories and insights who are an interesting cross section of the involved populations, 
  • Design methods to frame opportunities and brainstorm possible solutions with a focus on divergent and convergent insights
  • Create visual representations of team's design insights.  
Ideation and Experimentation 
  • Brainstorms are discussed, narrowed and integrated into the ideation process.   
  • Quick prototypes are designed to visualize possible solutions.  
  • Prototypes are examined for desirability, viability and feasibility.  Importantly, all school change is dependent on the school culture, resources and constituent buy in.  The most important question for assessment of the prototype:  Is this solution a keystone habit than can create transformative change?  
  • Once an idea is selected it is important to understand, explore and develop the idea through playing with the idea. Visit another classroom or school.  Interview students, parents and teachers.  Discuss with peers and discuss with an school expert and/or discuss with an expert from a completely different field to get feedback on prototype.  From the feedback identify needs.  
Piloting
  • Implement idea in a pilot stage.  
  • Collect information from pilot to improve idea.
  • Create a hack that tells the story of the design process for a larger audience that can give you feedback on the process.   
  • Revise the idea to improve the idea.  

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